Overwatch League announced partnerships with Kellogg Company and that's a huge, positive sign for the health of eSports. With the popularity of eSports soa...
The 2019 World Artificial Intelligence Conference (WAIC) took place in Shanghai August 29-31, with industry leaders including Tesla’s Elon Musk,
High School Esports League and Microsoft team up to bring new games-based curriculumm to high schools in North America. It's called HSEL Gaming Concepts.
Spring has been a busy time for esports leagues all around the globe. While the second quarter of 2019 has
According to the report from the market intelligence firm Niko Partners, mobile esports grossed $15.3 billion worldwide in 2018. Mobile esports already account for 25 per cent of mobile revenue and is looking to overtake PC counterpart.
Ninja explains how kids these days have it made in esports.
The growing popularity of competitive video gaming, known as esports, has led to integrity issues like match-fixing and doping becoming prevalent.
Two weeks ago I touched on the subject "Are Gamers Overacting to Games Being Cited As Too Violent?" The intention was not to say this is the solution but to support starting conversations knowing I
The Overwatch League™ today announced an exclusive deal with Kellogg Company, which will include co-marketing initiatives with Cheez-It® and Pringles® products. Kicking off during the playoff
"It will draw them out of their bedrooms and into a social space."
Traditional media, including TV, radio and magazines, will see erosion of younger viewers 18-25 moving more to esports platforms, says a Needham & Company analyst.
The newest emerging athlete is not one you will find on a field or court.
Brands and advertisers want to support esports as the audience grows. But measuring the size, preferences, and wealth of that audience is important.
Matthew "Nadeshot" Haag announced in a Twitter video that 100 Thieves will not participate in Call of Duty franchising, a blow to both the organization and the future geolocated league's prospects.
The E-sports gaming not only creates jobs such as players, casters, content creators among others but also it acts as a revenue generation
The eSports audience will grow to 453.8 million globally in 2019. There are 201 million Esports Enthusiasts. 201.2 million with per year growth of 15.7% to nearly 300 million in 2022. The global Occasional Viewers will hit 252.6 million in 2019, up fr...
Madden and Pizza Hut have partnered up in the first-ever virtual esports stadium deal in history.
Games and esports analytics provider Newzoo has added Swedish organisation Ninjas in Pyjamas to its portfolio of partners. Much like its other deals, Newzoo will provide insights into games and markets to Ninjas in Pyjamas to help with
Nadeshot announced the news today.
Gaming has long been stigmatised as the preserve of the socially inadequate, but this is changing.
Knock Knock has raised $4 million to develop "frictionless" games, or instant games that you can play on social media networks.