Business of Esports News - September 4, 2019

All the day's business news from the esports industry - powered by thebusinessofesports.com

Students earn credit for new e-sports course

Students earn credit for new e-sports course

High School students at the Centre Professionnel et Technique Minto can now take their love of gaming to the next level—while earning a course credit.

ottawa.ctvnews.ca
BoomTV buys American Video Game League to expand collegiate esports

BoomTV buys American Video Game League to expand collegiate esports

BoomTV has acquired the American Video Game League in a move to expand collegiate esports.

venturebeat.com
MTG eyes greater monetisation of esports rights with ESL Pro Tour | SportBusiness

MTG eyes greater monetisation of esports rights with ESL Pro Tour | SportBusiness

Media company Modern Times Group (MTG), which owns the ESL and DreamHack esports organisations, has moved to increase the monetisation of sponsorship and media rights in professional gaming with the…

sportbusiness.com
Acer Unveils Planet9, a Next-Gen Esports Platform

Acer Unveils Planet9, a Next-Gen Esports Platform

BERLIN, Sept. 4, 2019 /PRNewswire/ -- Acer today unveiled Planet9, a next-generation esports platform, at its next@acer global press conference. Planet9 is an open community that allows gamers to build their team, train for excellence and challenge fo...

finance.yahoo.com
Activision Blizzard Esports League Tries a Nielsen Metric to Take on Traditional Sports

Activision Blizzard Esports League Tries a Nielsen Metric to Take on Traditional Sports

Activision Blizzard’s Overwatch League is using a longtime TV measurement yardstick to make it easier for advertisers to consider its programming alongside traditional sports on broadcast and cable.

wsj.com
ESL Pro Tour seeks to corner market on Counter-Strike competitive scene

ESL Pro Tour seeks to corner market on Counter-Strike competitive scene

The ESL Pro Tour is an exclusive circuit that will link more than 20 Counter-Strike: Global Offensive tournaments operated by ESL and DreamHack in 2020. It's the latest effort to consolidate the market in competitive CS:GO events.

espn.com
Guangzhou Government Announces Esports Plans, People Esports Partners with Capcom

Guangzhou Government Announces Esports Plans, People Esports Partners with Capcom

Over the past week, the esports industry in China saw several key developments, primarily related to Tencent. The company partnered

esportsobserver.com
Nintendo and Digital Schoolhouse partner for in-school eSports

Nintendo and Digital Schoolhouse partner for in-school eSports

Nintendo and Digital Schoolhouse have announced a partnership that will see Nintendo Switch consoles used as part of in-school learning opportunities.

pocket-lint.com
Esports eclipses expectations

Esports eclipses expectations

The esports sector promises significant opportunities for broadcasters with its fan base undoubtably growing and complex rights management changing the landscape, IBC365 examines the lessons in production from the cutting edge of gaming.

ibc.org
Can the SEA Games shift public perception of esports in Singapore?

Can the SEA Games shift public perception of esports in Singapore?

There are less than three months before esports makes its debut as a medal sport at the 2019 SEA Games, but its journey towards broader social recognition and acceptance may just be beginning. Public perception of professional gaming remains problemat...

asiaone.com
Jargon: Battling through the boss levels of esports jargon

Jargon: Battling through the boss levels of esports jargon

On this episode, we button-mash our way through the complicated jargon of esports. Join us as we move up from NPC (non-playable character) status to an elite player.

finance.yahoo.com
Mobile gaming now accounts for more than half of global gaming revenue

Mobile gaming now accounts for more than half of global gaming revenue

Currently, the number of people who are smartphone users is at 3.3 billion. It is estimated that more than 3.8 billion people will own a smartphone by 2020. This is why it just makes sense to think that more people will get into mobile gaming by the ye...

besttechie.com