Spark!Lab's Dr. InBae Yoon Invent It Challenge, hosted with Cricket Media's ePals portal, launches soon! This year's Challenge, open to those five to 21 years old, asks entrants to addressing an issue on natural disasters.
While not designed as a "design thinking" resource, the Sustainable Development Goals are a great conversation starter around meaningful making.
The Paradigm Challenge is an annual competition that invites students aged 4 to 18 around the world to use kindness, creativity, and collaboration to help solve a real life problem and make a difference in the world.
Facilitator's Guide for online course from MIT Media Systems Lab.
In addition to the annual Design for Change contest, this website features a free 1-month long curriculum on Design Thinking as well as a Year-Long Curriculum (for a fee)
A small collection of design thinking challenges from the Standford d-School.
Great collection of short-term and long-term design challenges. Resources include lesson plans and student handouts and most challenges have strong curricular ties.
Although this resource was designed to accompany a museum interactive, there are numerous examples of design challenges which include student reproducible and a teacher guide for each activity.
This guide offers five hands-on challenges that bring engineering to life for kids aged 9–12. They offer anyone running after-school programs, workshops, or events engaging, effective ways to get kids thinking like engineers. The challenges are versatile—they don’t require much facilitation, use modest amounts of readily available materials, give kids many ways to succeed, and are manageable with large numbers of kids. Use them for ongoing programs AND events.
A design challenge is an open-ended project that encourages students to ask questions, take initiative, and think creatively. This tip sheet explains how to transform a hands-on activity into a design challenge.
PDF printable for creating and implementing Design Challenges from Standford d-School
In general, creating a design challenge is a way to initiate a project where students cycle through an entire design thinking process at least once. This way of using design thinking differs from interjecting individual elements of a process, like prototyping or brainstorming into a traditional unit.
For educators looking to get grounded in the many intersections of design thinking and K12 education, we prepared a resource guide. This 3-page document offers information about design thinking projec
Feeling stuck? This out-in-the-world audio experience gives you a fresh perspective and helps you re-frame a challenge. It's great for educators who are facilitating a group. It can be used solo too. Facilitation notes are below.