Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.
Comprehensive overview on what game based learning is, its benefits, and potential future.
Educational resource for teachers including games and puzzles.
Eric Klopfer's pithy comment on games, points, and learning.
Adam Timothy offers a compelling examination of why video gaming can change education, and the importance of integrating reflection.
Is gamification the solution to student engagement? This article looks at how to diversify gamification.
Empower your classroom with the best games, apps, and maker kits, including engaging lesson plans aligned to core standards. Explore, connect, & create.
Educational apps and games in all subjects for K-5.
How making mistakes is integral to both games and education, and how games are a safe place for said mistakes.
A Microsoft researcher looks at what makes game so engaging and offers a definition and suggestions for implementing gaming.
This blog gives seven reasons to use games in the classroom.
Clarification of terminology used in Gaming and Gamification.
How games can encourage mastery through engagement in a subject.
If you want to defend game based learning as a laudable learning strategy, you need to be able to explain how the fun of games links to learning design.
This article explains the engaging factor of both commercial and educational games: fun.