Nobody's ever really explained the Spill. Was it an angelic visitation? A nanotech accident? A porthole opening from another world? Whatever it was, no one's allowed in the Spill Zone these days except government scientists and hazmat teams. But a few intrepid explorers know how to sneak through the patrols and steer clear of the dangers inside the Zone. Addison Merrick is one such explorer, dedicated to finding out what happened that night, and to unraveling the events that took her parents and left her little sister mute and disconnected from the world.
Priyanka Das has so many unanswered questions: Why did her mother abandon her home in India years ago? What was it like there? And most importantly, who is her father, and why did her mom leave him behind? But Pri's mom avoids these questions--the topic of India is permanently closed. For Pri, her mother's homeland can only exist in her imagination. That is, until she find a mysterious pashmina tucked away in a forgotten suitcase. When she wraps herself in it, she is transported to a place more vivid and colorful than any guidebook or Bollywood film. But is this the real India? And what is that shadow lurking in the background? To learn the truth, Pri must travel farther than she's ever dared and find the family she never knew.
In his daydreams, Jensen is the biggest hero that ever was, saving the world and his friends on a daily basis. But his middle school reality is VERY different - math is hard, getting along with friends is hard...Even finding a partner for the class project is a big problem when you always get picked last. And the pressure's on even more once the school newspaper's dynamic duo, Jenny and Akilah, draw Jensen into the whirlwind of school news, social experiment projects, and behind-the-scenes club drama. Jensen's always played the middle school game one level at a time, but suddenly, someone's cranked up the difficulty setting. Will those daring daydreams of his finally work in his favor, or will he have to find real solutions to his real life problems?
The internship program at the Time Museum is a little unusual. For one thing, kids as young as twelve get to apply for these prestigious summer jobs. And as for the applicant pool . . . well, these kids come from all over history. When Delia finds herself working at the Time Museum, the last thing she expects is to be sent on time-traveling adventures with an unlikely gang of kids from across the eons. From a cave-boy to a girl from the distant future, Delia's team represents nearly all of human history! They're going to need all their skills for the challenge they've got in store . . . defending the Time Museum itself!
All Jin Wang wants is to fit in. When his family moves to a new neighborhood, he suddenly finds that he's the only Chinese American student at his school. Jocks and bullies pick on him constantly, and he has hardly any friends. Then, to make matters worse, he falls in love with an all-American girl... Born to rule over all the monkeys in the world, the story of the Monkey King is one of the oldest and greatest Chinese fables. Adored by his subjects, master of the arts of kung-fu, he is the most powerful monkey on earth. But the Monkey King doesn't want to be a monkey. He wants to be hailed as a god... Chin-Kee is the ultimate negative Chinese stereotype, and he's ruining his cousin Danny's life. Danny's a popular kid at school, but every year Chin-Kee comes to visit, and every year Danny has to transfer to a new school to escape the shame. This year, though, things quickly go from bad to worse...
Congressman John Lewis (GA-5) is an American icon, one of the key figures of the civil rights movement. His commitment to justice and nonviolence has taken him from an Alabama sharecropper’s farm to the halls of Congress, from a segregated schoolroom to the 1963 March on Washington, and from receiving beatings from state troopers to receiving the Medal of Freedom from the first African-American president. Now, to share his remarkable story with new generations, Lewis presents March, a graphic novel trilogy, in collaboration with co-writer Andrew Aydin and New York Times best-selling artist Nate Powell (winner of the Eisner Award and LA Times Book Prize finalist for Swallow Me Whole). March is a vivid first-hand account of John Lewis’ lifelong struggle for civil and human rights, meditating in the modern age on the distance traveled since the days of Jim Crow and segregation. Rooted in Lewis’ personal story, it also reflects on the highs and lows of the broader civil rights movement.
Eager for glory and heedless of others, Sir Yvain sets out from King Arthur’s court and defeats a local lord in battle, unknowingly intertwining his future with the lives of two compelling women: Lady Laudine, the beautiful widow of the fallen lord, and her sly maid Lunette. In a stunning visual interpretation of a 12th century epic poem by Chrétien de Troyes, readers are — at first glance — transported into a classic Arthurian romance complete with errant knights, plundering giants, and fire-breathing dragons. A closer look, however, reveals a world rich with unspoken emotion. Striking, evocative art by Andrea Offermann sheds light upon the inner lives of medieval women and the consequences Yvain’s oblivious actions have upon Laudine and Lunette. Renowned author M. T. Anderson embraces a new form with a sophisticated graphic novel that challenges Yvain’s role as hero, delves into the honesty and anguish of love, and asks just how fundamentally the true self can really change.
The world already knows Meg and Charles Wallace Murry, Calvin O'Keefe, and the three Mrs--Who, Whatsit, and Which--the memorable and wonderful characters who fight off a dark force and save our universe in the Newbery award-winning classic A Wrinkle in Time. But in 50 years of publication, the book has never been illustrated. Now, Hope Larson takes the classic story to a new level with her vividly imagined interpretations of tessering and favorite characters like the Happy Medium and Aunt Beast. Perfect for old fans and winning over new ones, this graphic novel adaptation is a must-read.
After the tragic death of their father, Emily and Navin move with their mother to the home of her deceased great-grandfather, but the strange house proves to be dangerous. Before long, a sinister creature lures the kids' mom through a door in the basement. Em and Navin, desperate not to lose her, follow her into an underground world inhabited by demons, robots, and talking animals.
The aliens have arrived. And they’re hungry for electricity. In the Earth of the future, humans are on the run from an alien force—giant blobs who suck up electrical devices wherever they can find them. Strata and her family are part of a caravan of digital rescuers, hoping to keep the memory of civilization alive by saving electronics wherever they can. Many humans have reverted to a pre-electrical age, and others have taken advantage of the invasion to become dangerous bandits and outlaws. When Strata and her brother are separated from the caravan, they must rely on a particularly beautiful and rare robot pony to escape the outlaws and aliens—and defeat the invaders once and for all.
Raina just wants to be a normal sixth grader. But one night after Girl Scouts she trips and falls, severely injuring her two front teeth. What follows is a long and frustrating journey with on-again, off-again braces, surgery, embarrassing headgear, and even a retainer with fake teeth attached. And on top of all that, there's still more to deal with: a major earthquake, boy confusion, and friends who turn out to be not so friendly.
Who is Fish Girl? What is Fish Girl? She lives in a tank in a boardwalk aquarium. She is the main attraction, though visitors never get more than a glimpse of her. She has a tail. She can't walk. She can't speak. But she can make friends with Livia, an ordinary girl, and yearn for a life that includes yoga and pizza. She can grow stronger and braver. With determination, a touch of magic, and the help of a loyal octopus, she can do anything.