Playing video games, including violent shooter games, may boost children’s learning, health and social skills, according to a review of research on the positive effects of video game play to be published by the American Psychological Association.
The Wii and Xbox Kinect games have also become good active video games for the promotion of physical activity participation. These games are much more interactive than traditional games because more body movements are added to the video game experiences. Active video games, if applied in extracurricular settings, will be helpful in maximizing the opportunity for children to be active
The vast majority of research by psychologists on the effects of “gaming” has been on its negative impact: the potential harm related to violence, addiction, and depression. They recognize the value of that research; however, it argues that a more balanced perspective is needed, one that considers not only the possible negative effects but also the benefits of playing these games
While there are some negatives to playing video games. There’s no denying that they stop us from getting outside. There are also some benefits playing video games can help our physical, mental, and emotional health. They improve in ways that it was never expected.
Although playing video games is one of the most popular leisure activities in the world, research into its effects on players, both positive and negative, is often trivialised. Some of this research deserves to be taken seriously, not least because video game playing has implications for health.
Contrary to the popular image of the gamer as an awkward, socially inept loner, players are actually engaged with one another. Gamers play cooperatively. They play competitively. Video games also nurture an incremental understanding of intelligence. Because players are rewarded for one task at a time for overcoming one obstacle after another they learn to understand learning and accomplishment iteratively.
Hundreds of studies now show that playing video games can fight stress and depression, make you more resilient, more social, and simply happier. When we play games, we devote a special quality of mental attention that activities like reading or watching TV often don’t demand. Games demand full engagement—and when our brains are fully engaged, amazing things start to happen.
Research shows that video-game play improves basic mental abilities. There to evidence that the games may help children develop logical, literary, executive, and even social skills. Evidence has continued to mount, since then, concerning especially the cognitive benefits of such games.
The article focuses on trends in video games and their health benefits. It mentions that new vidoegaming trends have been found to promote fitness, encourage rehabilitation in arm amputees and reduce emergency treatment related stress in children. It discusses the new trends in videogaming presented at the "Games for Health" national conference in Baltimore, Maryland in May 2008 which includes games for rehabilitation and therapy, games incorporating physical activity and games for first responders and medical professionals.
The article focuses on the various of previous studies that have demonstrated that violent video games can increase aggressive behavior, but now a new generation of researchers is investigating whether the choices people make while playing video games can impact pro-social behavior as well. Specifically, whether acting immorally within the context of the video game can induce feelings of guilt and whether such feelings then transfer to the real world.